header-langage
简体中文
繁體中文
English
Tiếng Việt
한국어
日本語
ภาษาไทย
Türkçe
Scan to Download the APP

Take the cursed pill, THIS CURSED MACHINE game tutorial

2023-11-29 15:03
Read this article in 34 Minutes
Take the cursed pill. You will go, you will come back, and in the war you will not perish.
Original title: "Take the cursed pill, THIS CURSED MACHINE game tutorial"
Original source: AW Research


Take the cursed pill. You will go, you will come back, and you will not perish in the war.


It is a sci-fi horror experience center simulation game developed by Moving Castles that is completely based on blockchain. The game was playtested during the AWAssembly in Istanbul, and the earliest game registration experience trial tables were released on November 9 and October 16. TCM currently has 7 levels in the game, and players need to synthesize specific items to pass each level. Players play the role of Stumps in the game, who are surgically enhanced workers who fulfill orders for TCM, requiring them to reverse engineer complex material trees and program production processes.


The game tutorial provides players with insights into the gameplay, explaining how to synthesize items, manage production chains, and navigate increasingly complex levels. Players must strategize and optimize their processes to efficiently complete tasks and compete for places on the leaderboard.


Moving Castles has also created other games such as "Eat Drain Arson", a blockchain-based game that promotes cooperation and competition between players through resource collection and crafting, and "GO.LEM", a blockchain-based team battle governance game.


Moving Castles' vision goes beyond gaming, their goal is to create decentralized institutions that are financed, owned, and governed by their own members, promoting community participation and creativity. They envision a new type of media that combines public participation, community governance, and decentralized institutions to provide greater freedom and creativity to community members.


From Eraserhead to The Cursed Machine


From Eraserhead to The Cursed MachineThe Cursed Machine is a fully blockchain-based sci-fi horror experience center simulation game developed by Moving Castles.


The Cursed Machine was playtested during AW Assembly in Istanbul.


Moving Castles first announced the upcoming playtest of The Cursed Machine on October 4.



Story Setting


In a future world dominated by the tech giant TCM (This Cursed Machine), there exists a weird experience center where a group of surgically enhanced workers called Stumps are hired to perform various tasks. You are one of the Stumps, living in your own "Pod" (container) and eating bugs for a living.


Your task is to reverse engineer complex material trees based on orders from supply chain unit managers. This involves unraveling the complexity of product manufacturing, as well as programming production processes. This is not an easy task, as it requires an in-depth study of the entire production chain, involving various machines and fluid handling processes.


This world is composable, not only narratively, but also technically. TCM is built as part of a larger superstructure, with players and developers contributing interfaces, mechanics, and lore. The entire world is like a self-contained realm of intertwined machines and bodies.


In this alienated world, you are not just a cog in the machine; your body itself becomes a metabolic cog within this huge device. You must design metabolic machines by building and connecting various devices to mix and process fluids. Your body no longer belongs to you, but becomes an integral part of the entire production process.


This story is full of descriptions of technological and physical alienation. Each Stump is a product of TCM modification, and their bodies and consciousness are gradually integrated into this terrible production system. The super structure of TCM is a vast network woven by machines and bodies, a world full of horror and unknown.


In the challenges of moral dilemmas and self-awareness, you constantly strive to escape from the center of this experience shrouded in a technological nightmare. This is a narrative that explores the boundaries between technology and humans, a story that explores human choices and reflections when facing the consequences of technological progress.



About Moving Castles


Moving Castles is a game studio for tactical research and development of autonomous worlds.


In April 2023, Moving Castles announced a successful migration to MUD II.



Moving Castles has developed three games, Eat Drain Arson and GOLEM. Currently, they are developing This Cursed Machine and working with their friends Small Brain on Network States.


Eat Drain Arson


Their first game built entirely on blockchain technology, Eat Drain Arson, was developed using the MUD blockchain game engine during the AW Residency in 2022 and playtested on Discord on December 4, 2022.


Eat Drain Arson is an innovative game based on blockchain technology that aims to create a virtual world where players can freely explore and interact.


Unlike traditional games, this game does not offer players predetermined actions or narratives. Instead, it immerses players in a world with a set of constrained rules and observes what they create.


The characters in the game are programmable agents that are able to perform repetitive actions such as resource collection, crafting, and interaction.


One goal of the game is to consume as many resources as possible to achieve a common goal, promoting cooperation and competition between players.


The game uses data-generated narratives to build storylines using player actions and events in the world, making each game session unique.


Diversity and openness: Players are free to develop and add new actions, rules, and resources, expanding the diversity and complexity of the game.


Eat Drain Arson encourages players to experiment and try different strategies and play styles, thus promoting innovation and exploration in the game.



Review of the first cycle of Eat Drain Arson.



GO.LEM


At the AW hackathon in early 2023, Moving Castles developed GO.LEM, a blockchain-based team-versus-governance fighting game inspired by sources such as Sword & Sand. Each GOLEM in the game has a governance model that players can customize for more efficient or interesting mechanics. The more GOLEM a player controls, the more powerful it becomes, but getting it to do what it wants can be challenging. This project was completed in 5 days and included over 2000 procedurally generated 3D characters, off-chain communication that allows players to see each other's cursors, and a fighting game for all GOLEMs under a massively democratic governance model developed in MUD2.


About Background/History/Mission


Moving Castles is a novel media format and organizational model that seeks to combine public participation, collective action, and decentralized governance to create modular and portable multiplayer mini-worlds. The innovative concept draws inspiration from digital communities and guilds, which increasingly migrate social and cultural activities to semi-private digital spaces, chat rooms, and Discord servers. Moving Castles envisions transforming these social spaces into decentralized institutions that are self-financed, owned, and governed by their members, unlocking their potential.


The name ‘Moving Castles’ is taken from the iconic Studio Ghibli film Howl’s Moving Castle, in which the castle is a fluid collage of different spaces, held together by the will of its inhabitants, and can be teleported to different worlds as needed. The name symbolizes diversity, creativity, and fluidity, which are core themes in the Moving Castles concept.


(Modular Moving Castle sketch by *Parrr Geng. *, with additional character designs.)


The principles of Moving Castles include collectivity, portability, modularity, and interoperability. Moving Castles is described as a collective machine controlled by a governance mechanism that allows for low-threshold community participation and customization.


In their vision, Moving Castles represent modular and portable multiplayer mini-worlds inhabited by communities that use them to manage their lore, ecosystems, and economies. They provide a blueprint for these worlds and the collaborative media formats that may emerge from them. Moving Castles emphasizes customization and interoperability, encouraging communities to create, share, and reuse game content components.


(Moving Castles allows interchangeable combinations of components in a modular way, such as: A) raw API inputs, B) collective governance such as voting, C) generated web3 outputs.)


Moving Castles aims to build a new type of media that combines public participation, community governance, and decentralized institutions to provide greater freedom and creativity to community members. Their goal is to create democratically governed institutions that can express and promote a variety of collective interests, from political goals to fan culture. Through multiplayer mini-worlds, they transform communities into collective tools that can switch freely, collaborate, share, and interact, creating a new form of media and organization that combines collective action with public participation.


About the Team


GVN


Co-founder of Moving Castles, spoke at AWAssembly on "What's Next? Emerging Narratives in Autonomous Worlds". In his talk he explored how autonomous worlds challenge the traditional divide between author and audience, revealing new forms of decentralized storytelling.


Arb


Co-founder of Moving Castles, spoke twice at AW Assembly.


He spoke alongside 0xhank on “Large Language Models as Myth Creation Mechanisms”. In their talk, they shared insights gained from using ChatGPT to automatically generate lore for their collaborative project Network States.




ARB and Agnes also spoke at AW Assembly on “Worms In, Sludge Out: Production Circuits as Composable Game Loops”. This session delved into their work on building a composable logic-based digital physics system for Moving Castles’ game This Cursed Machine.


Rasmus, Moving Castles core contributor.


Manus, Moving Castles core contributor.


Agnes, Moving Castles core contributor.


Game Tutorial



Currently the game has 7 levels. Players need to synthesize specified items in each level to pass the level. When all levels are passed, the game will rank the players according to their total time spent.


Enter the game link and start via BLINK or . command



Requirement for the first level: ENERGY ⇒ 101


Start via HELP or H Commands, view the commands available for the current level:


CONNECT Used to connect production links to produce various items


DISCONNECT Disconnect a link in the production link


ORDER View the requirements of the current order, that is, the items that the player needs to synthesize


BLINK Skip some animations


HELP View the available commands



Use the CONNECT command to connect BUG DISPENSER ⇒ YOU to increase ENERGY



When ENERGY reaches 101, the game is cleared, enter BLINK or.



If you delay the connection, your ENERGY will gradually decrease. When ENERGY decreases to 0, the player will die



Second level mission requirements, PISS ⇒ 1000, BLOOD ⇒ 1000



Move the mouse over the icon, the screen will display the input and output of the production link. You can see that YOU receives BUG input, and then outputs PISS and OUT. This is the goal of the current level



Use the CONNECT command to connect YOU ⇒ WAREHOUSE. Since YOU To output two substances, you need to make two connections from YOU to WAREHOUSE. The first connection outputs PISS, and the second connection outputs BLOOD. Note that before making the second connection, you need to disconnect the first connection using the DISCONNECT command.


Transfer PISS



Transfer BLOOD



At this point, you can pass the second level



Third level mission requirements, CAFFEINE SLUSHY ⇒ 1000, CLUB MATE ⇒ 1000


From this level, the game will start to become complicated. Use HELP or H Command, check the currently available commands, you will find several new commands:


BUILD  Build production nodes in the game (which can be understood as the processing place of materials)


DESTORY  Undo the built production nodes


MPA  Game item synthesis roadmap


CLEAR  Clear all contents on the console (that is, the left column in the picture)



Use MAP or M command to view the synthesis roadmap. This map shows the synthesis path of each item. There are several blackened parts, and players need to infer the content by themselves. Let's first find the first item that needs to be synthesized, CAFFEINE SLUSHY. It is obtained by inputting PISS and BLOOD into MIXER, and then CAFFEINE SLUSHY can be obtained. Here, it can be simply expressed as CAFFEINE SLUSHY = MIXER(PISS, BLOOD). The following item synthesis methods will be expressed in this form.



Use the BUILD command to build a MIXER, linking YOU ⇒ MIXER (PISS), YOU ⇒ MIXER (BLOOD). Note: Here YOU ⇒ MIXER can connect two lines at the same time because the input end of the MIXER production node requires two substances to be input. Finally, link MIXER ⇒ WAREHOUSE.




Continue to produce CLUB MATE. You can see from the MAP that CLUB MATE = CLOOER(CAFFEINE SLUSHY), so we just need to disconnect MIXER ⇒ WAREHOUSE, and then connect MIXER ⇒ COLLER ⇒ WAREHOUSE to produce CLUB MATE.





At this point, you can pass the third level



Level 4 mission requirements, MONSTER ⇒ 1000, PRIME ⇒ 1000



Check the map and you can find that MONSTER = BOILER (BUG), PRMIR = BOILER (CAFFEINE SLUSHY)



Connect the corresponding nodes according to the operation method mentioned above to manufacture


Transmission PRIME



Transfer MONSTER. This step needs attention. The connection route used in my diagram is BUG DISPENSER ⇒ BOILER ⇒ WAREHOUS. The original BUG DISPENSER ⇒ YOU connection is in a disconnected state. In other words, the connection method in my diagram will cause ENERGY to gradually decrease. So you should be careful when playing, don't let ENERGY become zero, and then fail the game.


Of course, if you want the ENERGY in the game to increase all the time and not gradually decrease, there is another way, which is to use SPILLTER in BUILD. SPILLTER has an input port and two output ports. The input port is connected to BUG DISPENSER. The first output port is connected to YOU, so that ENERGY is continuously replenished, and the other port is connected to BOILER for material production. The cost of using SPILLTER is that the output rate of a single output port is only half of the original, which will affect your clearance time.



At this point, you can pass the fourth level



The fifth level mission requirements are: PLANT ⇒ 1000, SLUDGE ⇒ 1000



By checking the map, you can see that there are multiple ways to synthesize SLUDGE. Players can choose the one they think is the fastest. I chose SLUDGE = DRYPER (PRIME). However, PLANT does not appear in the map, which means that PLANT is hidden in the black area in the map. Players can find the substances in these black areas by trying, which is very simple. In this tutorial, I want to save some space, so I will just tell you my own synthesis method


PLANT = WETTER (DRYER (CAFFEINE SLUSHY))



Transfer PLANT



Transfer SLUDGE



At this point, you can pass the fifth level



Level 6 mission requirements, CIGARETTE JUICE ⇒ 1000, M150 ⇒ 1000



All the items needed for synthesis in this level are in the black area of the map, so before completing the level, you need to find out the names of the substances in the black area on the map. Here I will talk about my own synthesis method:


M150 = BOILER (PRIME)


CIGARETTE JUICE = WETTER (DRYPER (PLANT))



Transmission M150



Transmission CIGARETTE JUICE



At this point, you can pass the sixth level



The seventh level mission requirements, ERASERBABY ⇒ 1000


The last level will have a significant increase in difficulty. The synthesis method of ERASERBABY will be more complicated. In this level, the same substance may be used multiple times, so it is necessary to build multiple SPILLTERs. Therefore, the final structure will be more complicated.



Let me tell you about my own synthesis method


ERASERBABY = 5 HOUR ENERGY + E LIQUID


5 HOUR ENERGY = M150 + PRIME


E LIQUID = CIGARETTE JUICE + DIET RED BULL


DIET RED BULL = COLLER (PRIME)



At this point, you can pass the seventh level



End


After the game, the player needs to give himself a name. If the game takes a short enough time to complete, your name will appear on the final list.



The ranking of the list at the end of this tutorial



If you want to pass the level quickly, a recommended method is to write down the optimal synthesis route for each level on paper in advance, and then start playing the game according to the route map.



If you don't want to spend time to measure what material the black area of the game map is, you can also directly refer to the material synthesis table in the official Github and deduce the optimal synthesis route from this table.


Original link


Welcome to join the official BlockBeats community:

Telegram Subscription Group: https://t.me/theblockbeats

Telegram Discussion Group: https://t.me/BlockBeats_App

Official Twitter Account: https://twitter.com/BlockBeatsAsia

举报 Correction/Report
This platform has fully integrated the Farcaster protocol. If you have a Farcaster account, you canLogin to comment
Choose Library
Add Library
Cancel
Finish
Add Library
Visible to myself only
Public
Save
Correction/Report
Submit