In the world of video games, there is something for almost every player, from action shooters to casual puzzlers, but for a more immersive and social experience, explore The world of online MMORPG games.
However, the presentation forms of current MMORPG games are somewhat the same. To do this, the game requires a lot of artists and actual level design during the production process. However, BitCraft, a recent MMORPG social sandbox game that received $22 million in a round led by a16z, is poised to change that.
BitCraft hopes that the design of the game will be more humanized and dynamic, allowing players to create their own world and become a level designer in the game. As a result, the team focused more on player-created content, as well as procedurally-generated content, which required some advanced production techniques.
At the same time, BitCraft's unique combination of game design and infrastructure innovation is not only favored by a16z game investment partner Jon Lai, but also in the underlying database architecture The use of new proprietary technology also impressed Web3 game leaders such as Amy Wu, director of FTX Ventures, and Ryan Wyatt, CEO of Polygon Studios. Currently, the game is still in the Pre-Alpha stage, and BlockBeats will introduce it to you next.
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BitCraft is the first cross-platform community sandbox MMORPG under the Clockwork Labs game studio. It will be available on PC first. The team has built a new distributed database architecture from the ground up, aiming to achieve large-scale expansion and improvement performance.
In BitCraft, players can create their own legend as a solo adventurer, or join others in an ancient, editable wilderness New civilizations that change the world like in Minecraft. For example, they can ride the wilderness, create dream towns anywhere in the world, or unite cities to build empires that span continents and oceans. On these levels, BitCraft thus becomes a deeply social strategy game.
In terms of game style, BitCraft encourages multiple occupations, from farming, fishing, hunting, crafting to city building, rather than just emphasizing combat, for all players to interact and Forever Changing, the game incorporates elements from multiple subgenres such as survival games, sandbox games, role-playing games, city-building games, and strategy games.
And the player's journey begins from this mysterious sandbox world middle Waking up, all players will co-exist, and what to do next is entirely up to the player, BitCraft offers unparalleled freedom and long-term character development. In addition, BitCraft has a skill system that allows players to master their skills while practicing, all characters start from scratch, players accumulate experience as they play the game, create their own stories, and write a new history of the world.
A good MMORPG game depends on its active game community, and the world Players from all over the world take part at the same time. Because much of the gameplay is based on social interaction, online MMORPGs have a hard time growing without a large user base.
And BitCraft will maximize these interactions and integrate them into the design, while using Unity's game engine and its proprietary back-end technology, when the player is in the game They provide great depth when building interactions in .
Currently, BitCraft is still in Pre-Alpha stage, testing will be done in batches, Designed to gather initial player feedback and test several core mechanics of the game. According to official data, the game has more than a thousand players participating in the online test at the same time, and this number is still increasing, and the test registration has also been registered on its official website< /a> Open, players who want to participate can submit an application.
In many MMORPGs, characters have an overall "level" concept. Generally speaking, these levels are closely related to "combat". Players can gain experience by fighting and killing monsters or completing tasks that require killing monsters. Through combat, players will gain new combat abilities that will deal more damage to monsters, as well as the ability to acquire better combat gear.
This makes perfect sense for a MMORPG that is primarily combat-oriented, with the emphasis on building stats so players can keep making progress and defeating various Kind of Boss. But if the game is an MMO, then you need to cooperate with other players to progress through this combat-based content. This kind of linear progression can be fun and rewarding, which is why so many games are designed that way.
But while these are all good, BitCraft believes that this is not the only MMORPG and that there should be more fun than this formula. Therefore, BitCraft hopes to provide players with something that is not there yet. They hope that combat will become a secondary system in the game, and they will continue to expand other ways of playing the game.
The "skill system" in BitCraft is exactly what it seeks to achieve this goal One means that the characters in the game do not have a combat-centric design, but instead have a set of skills, each with a corresponding level. Importantly, no one skill is necessarily accorded higher status than any other skill. The following is a non-exhaustive display of skills in BitCraft:
Forestry - Carpentry - Masonry - Mining - Blacksmithing - Exploration - Hunting - Tailoring - Agriculture - Fishing - Cooking
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Skills in BitCraft are designed to approximate real-world skills, and as players practice them, gain relevant experience and get better. Additionally, by highlighting a player's strength in a particular skill, the game also aims to allow players to continue to specialize without making them feel like they're falling behind. However, players can also freely choose to switch to other professional skills.
At the same time, every skill in BitCraft is designed to have long-term progression built in, this is not a game that only starts when you reach the highest level, but is played very Focus on journey exploration. The team believes that long-term progression of this skill is critical to maintaining stability in the game world, and that long-term progression also encourages specialization, making it impractical for most people to maximize every skill at the same time.
So "specialization" is an extremely important aspect of gameplay , because It drives player interaction through collaboration. Specialization requires players with different skills to cooperate to complete tasks (build towns, craft tools, transport goods, etc.). Co-op also allows players to spend most of their time on a single skill for greater rewards, and specialization can also drive the creation of a vibrant economy. In order to cooperate on a large scale, players need a way to cooperate with others without trusting each other, and this is most easily achieved through trade and commerce.
And, this brings up another important point about BitCraft skills: While skills are an important part of player progression, they are not the only way. Players can also progress by accumulating wealth or items, altering the landscape to suit their needs, constructing advanced buildings and towns, or building social connections and networks of relationships.
Finally, one of the most important aspects of skills is highlighted in the game: while player There are many aspects of a character that can be shown off in BitCraft, but skills are achievements that should only be earned through player effort. Just like in the real world, mastery can only be achieved through practice and dedication, so skill in BitCraft is a badge of honor.
Since BitCraft is a community sandbox MMORPG, a vibrant community A thriving economy and a thriving economy are vital, and officials want as many people as possible to use it, so restricting access would be pointless, arguing that BitCraft will be a free game when it is officially released, and will remain a free service indefinitely.
At the same time, MMORPG is a type of game that is difficult to make, and often requires a lot of iterations to gradually improve, so the official believes that most players should feel that this game is enough Instead of misleading players upfront about how the game will be when it launches, Hershey will pay again. And this also gives BitCraft more room for experimentation, without making players feel that they have violated their promises to players.
About what will be sold in BitCraft, players How will profit, the official More details will be released gradually, but there are already some interesting and innovative ideas in this space, and whatever decisions are made will be consistent with their philosophy on game monetization.
BitCraft believes that the game will not be limited to the following common game monetization schemes (i.e. salable things in the game), but also include some more efficient games Economic measures, such as cryptocurrencies, etc., which aim to make an interesting game using whatever means you have.
- the game itself (including expansion packs, DLC, etc.)
- access to the game or streaming services (including subscriptions, access to members-only areas, etc.)
- Early access games (alpha, beta, guaranteed launch access, etc.)
- Consumables (including collectibles, skins, etc.)
- Collectible characters
- Convenience features (includes benefits like better user interface, extra storage space, etc.)
- Ability to level up faster (includes acceleration, experience boost, etc.)
< p>- Game currency- Items earned through time, effort or skill (equipment, resources, etc.)
- Access to exclusive clubs
- Ability to run things like Organizations like guilds (including guild buildings, guild privileges, etc.)
BitCraft is developed by Clockwork Labs, a game studio headquartered in San Francisco, California, USA, and is its first community sandbox MMORPG game.
Clockwork Labs was founded in 2019 by co-founders Alessandro Asoni and Tyler Cloutier, the second venture after their data science platform Skylab . Previously, they also worked as senior software engineers on games at Machine Zone and bond pricing systems on the Bloomberg terminal. Later, the fast-growing team gradually attracted senior game talents from Ubisoft, Kakao Games and other companies.
At Clockwork Labs, the team wants to create virtual worlds that have real meaning to the players who inhabit them, so in the way games are designed, they aim to create massively multiplayer Human "social games", less focused on pure combat, aim to encourage social interaction and cooperation between players, and return the right to create and own content to players.
Recently, Clockwork Labs completed a $22 million A round of financing, led by a16z led the round, Supercell and others participated, and Roblox founder and CEO David Baszucki also participated in this round of financing as a private investor. The financing will be used to develop BitCraft, power its new database technology for web applications and Web3 APP, and seek to make BitCraft's underlying technology available as a standalone product to other developers.
In August 2021, Clockwork Labs raised $4.3 million, which received venture capital from institutions such as Supercell, Firstminute Capital, 1Up Ventures, Supernode and Skycatcher investment support. Angel investors include: CCP Games CEO Hilmar Ptursson and Unity co-founder David Helgason.
From the perspective of Clockwork's investment institutions, it is basically a gathering of big names. Among them, Supercell is a video game developer in Finland, and was successfully acquired by Tencent for US$8.6 billion in 2016. Its representative works include "Boom Beach", "Clash of Clans: Royal War", "Wild Fight" and so on. Skycatcher, a Texas-based gaming-focused investment fund, provided the first major funding to help Clockwork get off the ground.
BitCraft is a dynamic, more user-friendly community sandbox MMORPG , with its unique combination of game design and infrastructure innovation, as well as the proprietary technology used in the underlying database architecture, has captured the support of many Web3 game giants. At the same time, Tencent's Supercell game studio and many well-known angel investors in the game field also joined in, which provided a favorable guarantee for the design and development of BitCraft.
But at present, BitCraft is still in the Pre-Alpha stage, and the technology and core content in the game are still under development, and they are still very immature. In addition, MMORPG games also need to be continuously polished and improved, so it will take some time for this game to be officially launched. BlockBeats aims to give readers a preview, and interested players can also apply for the Pre-Alpha test to experience it in advance.
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