Original Title: "Gas Hero: StepN Team's New Strategy and the Future of GMT Ecology"
Original Source: Snap Research Institute
Gas Hero is the second game launched by the phenomenon-level chain game team Stepn, which exploded last year. It is officially defined as a strategy social game. The current game is still being improved and preheated by the community, so only part of the game content framework is publicly available in the white paper, and game values and economic output have not yet been disclosed. According to the white paper, the game will be deployed on the Polygon chain and there will be no new token issuance. Instead, GMT will be used to support the required game scenarios. At the same time, the game will provide a contract wallet that supports email login and recovery for registered players, and player assets will be stored in the wallet.
The game background of Gas Hero tells a story of the survival of humanity in a future world after a nuclear war, where they fight from underground with limited resources to revive humanity on the surface. Players play as survivors who need to join cities, guilds, and tribes to establish connections with other players collectively. Most of the rewards in the game come from collective battles such as tribe wars and guild wars.
In the game, battles are in automatic mode. There are two types of energy bars for heroes in battles. The vertical bar is the action bar, which will automatically attack or release skills when it is full. The recovery speed is related to the hero's speed attribute. The horizontal bar is the rage bar, which will increase when the hero takes action or is attacked. When the progress bar is full, the hero's action bar charging speed will double within 15 seconds.
Battles require players to configure 6 heroes, each of which can be equipped with a weapon and a pet. Heroes, weapons, and pets all have their own attributes, rarity, and skill effects. The battle mode is somewhat similar to idle games, where players only need to match heroes, weapons, and pets according to different scenarios.
There are 48 heroes in the white paper, divided into three professions: tank, output, and support, with 16 heroes in each category. Each hero has five attributes: attack, defense, HP, SP, and speed. Depending on the profession, the emphasis on attributes varies, and heroes of the same profession also have different characteristics, which are reflected in their skills. For example, the tank hero Iron Lady's feature is HP Max, so her skills are related to HP. Each hero also belongs to a different faction.
When players actually play the game, heroes will only have a fixed gender, and the attributes, growth, skills, and breeding related to battles all have random values. Since the specific values have not been disclosed, the author here focuses on a simple analysis of hero growth and skills.
The three major attributes of hero professions are as shown in the following figure:
When a hero levels up, there is a chance to learn a new skill, with a maximum of 7 skills. According to the white paper, skills can be classified into four categories. Taking the tank hero Iron Lady's skill as an example:
The first three are job-related skills, linked to the characteristics of the hero. Here, we link them to the HP MAX feature of Iron Lady.
The fourth item is the same faction gain;
The fifth and sixth articles are weapon and pet enhancements, and each hero has a corresponding effect. Assuming Iron Lady has learned these two skills, if the player chooses to equip a dagger and carry a hermit crab, they will gain the enhancement.
The last one is the trigger gain, which varies for each profession. For tank professions, the effect is triggered upon death, while for output professions, it is triggered before each action. For support professions, it is triggered before each battle.
When weapons provide certain attributes, they also affect the attack range and available targets of the hero. For example, an axe provides attack and critical strike attributes, and can attack the first and second rows. In general, it attacks a single target, but there is a chance to damage targets in the same row. On the other hand, a staff can attack a random position among six.
Pets provide attributes and skills for heroes just like in-game items. Currently, there are only four types of pets. Dragons increase initial rage, Treemen provide initial action points, Hermit Crabs accelerate rage recovery, and Pandas accelerate action point recovery.
Therefore, the Krypton Gold Points naturally refer to the above three categories, as well as various functional materials such as the Base Vehicle.
In the game map, there are various buildings with different functions. For example, tribe buildings include gas mines, zoos, living areas, AI factories, which correspond to the production of building upgrade materials, pet fragments, pet evolution materials, and hero upgrade materials, respectively. According to the white paper, these buildings are the places where players accumulate resources in daily life, and clearing daily tasks requires consuming energy. The energy setting is somewhat similar to Stepn, and due to the energy limit, the total output for the day is limited. Energy recovers 25% every 6 hours.
Aside from personal adventures, tribe wars and guild battles are even more important. The white paper introduces a unique hierarchical structure in the game world, with a total of 175 real-world cities. Each city starts with two districts, and as the city develops, more districts can be added. Each district is divided into 9 guilds, and each guild has 9 tribes. Finally, each tribe can accommodate 9 bases, which is equivalent to 9 players.
It is not difficult to see that the more players there are, the more heroes can be deployed. When facing different enemies in tribe adventures and guild adventures, there are naturally more choices and room for error. As introduced earlier in the hero skills, there are many combinations of damage increase, damage reduction, healing, defense reduction, and active skills, which are obviously crucial for battles, as rewards are tied to battles. Two players who equip their heroes, pets, and formations may have different rankings of damage in a battle if they use different skill sequences. This can affect their earnings. This requires players to communicate fully with their own formations and other players when facing battles, to ensure that their own side can maximize their earnings under various combinations. Not to mention that the project team may set up multiple types of enemies, which requires players to prepare multiple formations.
The tribal adventure gameplay requires tribal players to accumulate energy consumption of 1200 points before they can be opened. If a tribal player is AFK or does not do daily tasks, it will naturally not be enough to reach 1200 points of consumption, and the tribal adventure cannot be opened. The number of successful tribal adventures is also related to the opening of guild adventures, so you know.
Welcome to join the official BlockBeats community:
Telegram Subscription Group: https://t.me/theblockbeats
Telegram Discussion Group: https://t.me/BlockBeats_App
Official Twitter Account: https://twitter.com/BlockBeatsAsia