5 questions about UXLINK's user data

24-06-10 10:57
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Today, UXLINK announced that it has more than 10 million registered users, becoming the first product in the Web3 SocialFi category to reach tens of millions of users. Regarding the data, we immediately interviewed the technical director of the UXLINK community:


Image source: UXLINK


1. Most blockchain projects are measured by the number of independent wallet addresses. Why did UXLINK propose the "registered users" metric? What is the difference between it and the number of independent wallet addresses?


It is mainly used to solve two problems:


(1) There are too many invalid and fake Sybil wallet addresses in Crypto, which are meaningless and will pollute the data.


(2) We are social, and we advocate the concept of "people"/Account, because only when people are connected can it be considered social, and a person can have multiple wallets for different purposes.


So we use the concept of registered users to measure. Registered users need to pass 3 levels:


(1) 100% invitation relationship, enter through Link-to-Earn. New users must be invited by acquaintances or partners from the UXLINK network and register with an invitation code


(2) Human-computer interaction is required to prove that they are not BOT


(3) Use UXLINK products


If the above standards are met, they will be counted as registered users of UXLINK, so registered users are less than independent wallet addresses. Currently, UXLINK's registered users have exceeded 10 million, and the number of connected authorized wallet addresses is 15 million. Each user can have multiple wallets.


Does every user have a wallet? Yes, if the user comes from web2 and does not have a wallet, we will give him an MPC wallet. Even if this wallet has no assets for the time being, if this user contributes to the community, he is also a good user. Mass Adoption through social media is our mission and work. It can also be said that 100% of the users in the UXLINK network are WEB3 users.


Is every wallet a user? Not necessarily. We will use social verification, diversified tasks, access verification, third-party reputation system and other methods to prevent witches, and block tens of millions of invalid and fake witch wallet addresses. Of course, we can't block them all to avoid hurting real users.


Does every user have a social account? Not necessarily. We still fully respect user privacy. Some users only have wallets, or come in through social accounts, and then cancel their social accounts. We will also serve them well.


2. What is the concept of UXUY Holders? Is it the number of Holders of our Token?


First of all, UXUY is a kind of on-chain POW points of UXLINK, which is used to record and incentivize community user growth and interaction and cannot be transferred. All UXUY is produced through the formula of LINK2EARN, without reservation or pre-mint, and all comes from the POW "mining" output of community users. The key words are POW, on-chain, and non-transferable.


UXUY Holders need to meet 3 criteria:


1. Registered user's wallet


2. Contribute to the POW behavior set by the community and obtain UXUY


3. ClaimUXUY on the chain. That is, if there is no claim, it is not considered a UXUY holder.


So UXUY holders are all community contributors, WEB3 users, and potential governance token holders. There are currently 5 million UXUY holders.


Will the number of UXUY Holders increase? Yes, as long as there are community contributions, it will increase until there are more than 30 million registered users and UXUY is mined out. By then, we believe that a very positive network effect has been formed.


Will the number of UXUY Holders decrease? Yes, it will. If some holders exchange UXUY for other assets, it will decrease, such as NFT or governance tokens.


3. How many UXLINK Holders are there? What is the standard?


There are three dimensions to measure NFT Holders: community contribution, on-chain interaction, and the number of assets in the wallet address.


Before TGE, our approach was: UXUY holders, after UXUY reached a certain level, used UXUY to exchange NFTs of different levels. NFT is a certificate of airdrop. Before TGE, $UXLINK will be obtained according to the level and quantity of NFT. At that time, there will be another de-Witching process.


So, to put it simply, before TGE: NFT holders = TOKEN holders


After TGE, the number of holders includes all legal and reasonable uxlink holders, including purchases, continued community contributions, etc.


Currently we have 1.6 million Holders, and this number will increase or decrease with the release of liquidity.


4. Faced with such a large number of registered users and Holders, will we remove witches?


Of course, witch accounts are indeed very common in WEB3. The biggest purpose of removing witches is to ensure the interests of real and high-quality users in the community. We do it in three steps:


The first step: According to the human-machine or access compliance verification, we directly block it from the system, and it is neither a registered user nor will it generate UXUY brought by LINK-TO-EARN. This step can block most of them, but it can't be too tight, otherwise it will hurt real users.


Step 2: Entering the UXLINK network, UXUY is generated; we will remove it again based on the community contribution and activity level. For example, if there is no activity for 6 months or no successful claim of UXUY, the unchained UXUY will be recycled and circulated into the community to incentivize high-quality users. This is a redistribution process to ensure that only users who truly bring value to the community will be incentivized.


Step 3: Before TGE, the community will also conduct a round of witch removal. The method will be announced by the community, and the recycled UXUY will enter the community again to incentivize high-quality users.


Through the above 3 steps, the quality, fairness and efficiency of the community are guaranteed.


5. We see many media comparing UXLINK with NOTCOIN, saying that UXLINK's on-chain data is better than NOTCOIN. What do you think?


UXLINK and NOTCOIN belong to different fields, one is a social platform and infrastructure, and the other is a game. The two do have some similarities. Both have Mass Adoption as one of their missions and have a large number of users. From my perspective, NOTCOIN has a larger overall user base, while UXLINK has higher on-chain data and user stickiness. For example, the daily and monthly active users on the chain, the ratio of daily active users to weekly active users, and weekly active users to monthly active users are all higher than NOT, and the proportion of monthly active users on the chain accounts for more than 50% of the total registered users; the number of UXLINK holders is also much higher than before NOT TGE.

I think there are mainly three reasons: (1) User interaction in social products is much deeper than that in games. Users not only participate in social interactions, such as SBT/SocialGraph, groups, invitations, learning check-ins, etc., but also participate in asset-related interactions such as SWAP, Airdrop, and Pre-Market; while NOTCOIN's interaction is relatively pure, Tap-to-Earn, and relatively shallow. The depth is determined by the track, regardless of good or bad; (2) User stickiness is related to social relationships and groups. Real-world social relationships and our more than 100,000 groups bring trust and higher user retention. (3) Overall, it is also related to the UXLINK registered user screening mentioned above. After three rounds of anti-witch and de-witch, although the total number of registered users seems to be smaller, the quality has improved.


UXLINK and NOTCOIN are both very good products, and they do provide effective paradigms from web2 to web3; from offchain to onchain. We need to learn from NOTCOIN in many aspects, and we are also looking forward to working with NOTCOIN.


Finally, as the technical director, how do you view the future product development and direction of UXLINK?


Back to our essence, we build trust through social relationships among acquaintances, and at the same time serve users' social platforms and developers' infrastructure. In the future, we will work with ecological partners to establish a socialized asset generation, flow and distribution layer, allowing users to use various applications in a trusted, safe and simple manner without complex interactions such as cross-chain, and can obtain benefits through their own social assets; allowing developers to make full use of our protocols, social relationships and data, and greatly improve development efficiency and growth quality through modular products and APIs.


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