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SERAPH: A comprehensive analysis of the dark-themed Loot chain game.

2023-12-12 14:18
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Original author: Snapfingers DAO
Original source: Snapfingers Research Institute


I am a professional in the encryption industry. Please translate the following Chinese text into English without considering the context or industry-specific terms and names. Do not omit any English words or phrases, including capitalized ones such as ZKS, STARK, and SCROLL. If there are English characters in an tag, do not translate them and return the tag as is. If the content consists only of punctuation marks, return them as is. Do not translate HTML tags such as

, , , and

. If an HTML tag contains English characters, omit the translation and return the tag as is. Please preserve the content within tags. Do not translate any Chinese characters. The text to be translated is:

Introduction


SERAPH is a blockchain-based dark like game developed by Actoz, the team behind the classic game "Legend". The graphics and gameplay are similar to traditional dark style Loot ARPG.


After trying out, the game has the following characteristics:


1. Beautiful graphics and excellent production quality. The overall monster brushing and in-game interactions are relatively smooth, and the game has a high level of completion.


2、玩家上手简单, there is almost no learning cost.


3. The game supports players to play for free and also has the opportunity to earn a small amount of income, further reducing the entry barrier to the game.


4. Some equipment forms within the game are NFTs, which can be traded on the chain, meeting the GameFi needs of players who want to earn rewards while playing.


Testing Phase Results


The game is currently not officially launched and is only available on PC.


The game has undergone two rounds of testing, with the alpha test starting on April 11th and ending on April 17th.


The latest beta test started on July 4th and ended on July 17th. A total of 15,378 enthusiastic players signed up for this beta test. The participation enthusiasm of Asian players was the highest, with more than 2,000 participants.


The two rounds of testing covered almost all game content in terms of game content, and according to player feedback, the response was good.


One, Game Background: Produced by a Korean Game Company


Actoz Soft is a first-generation South Korean online gaming company established in 1996. It has developed well-known online games such as "Legend," "MapleStory," and "Millennium," and has also operated classic works such as "Dragon Nest." The company has over 600 million registered users worldwide.



In the game SERAPH, the producer Joseph LIM has 20 years of experience in game development and operation, and has participated in well-known game projects such as "Legend", "Hot Blood Jianghu" and "Dragon Nest". The technical director Victor KWON has over 20 years of experience in game development. Alan CHU, responsible for the blockchain module, has worked at Amazon and Google in encryption technology and security business. In addition, senior token economy expert Ken CHOUNG is responsible for overseeing the game's economic system design.


二、游戏内容和策略


Translation:

2. Game Content and Strategy


The overall style, UI, and even profession design of the game are very similar to Diablo 2. For example, players can choose from professions such as Barbarian, Mage, and Druid, and the UI layout after entering the game is almost identical to the Diablo 2 remake. Players familiar with the Diablo series will not be unfamiliar with this. The key to such games is leveling up. Reaching the maximum level as soon as possible means challenging various dungeons and activating the leaderboard to receive beta rewards. Therefore, skill selection can lean towards rushing and clearing monsters. In addition, due to the leveling requirements, there is no need to worry about equipment in the early stages. Quickly clear the main line of nightmare difficulty tasks, open dungeon challenges or leaderboard, and then consider possible builds.


Preparation


When players first log in to the game, they need to download and register the ActPass wallet from the app store. After that, they can use the wallet to scan the QR code for game login, and ActPass wallet is also required for NFT transactions generated during subsequent gameplay.



Gameplay


The game itself supports Free to Play. Therefore, players can choose to enter the game at zero cost and experience SERAPH in a pure Web2 online game way. The early story plot and some of the later underground dungeons can be played for free, and players can even earn a small amount of gold from the dungeons.


If players prefer to focus on gold farming, it is recommended to quickly complete the main storyline and unlock all challenges before purchasing Chaos Equipment NFTs, and then enjoy the grinding mode. This is a good opportunity to become familiar with character skills and in-game interactions during the early leveling phase.


Game Route


During the early stages of the game, players can follow the main storyline to complete quests and level up. They can choose to play solo or team up with friends for exploration. As characters level up, players will receive corresponding attribute and skill points. Each profession has three skill trees, allowing players to create a unique build based on equipment and gameplay.



除了故事主线与支线任务,游戏还提供了三种地下城供玩家挑战。

Apart from the main storyline and side quests, the game also offers three dungeons for players to challenge.


Dungeon Challenge


Mystery of Depths


After completing the main storyline, players can unlock Mystery of Depths. It can be explored in teams and consists of multiple levels, with difficulty varying based on the number of people. Only boss-level monsters in the dungeon will drop items, while regular monsters only provide experience rewards. At the end, rewards are distributed based on the number of levels cleared and the time taken, with rankings being determined accordingly.



Mystery of Chaos


The only place in the game where chaos equipment is produced. Chaos equipment is in the form of NFT and can be freely traded on the chain. To challenge this dungeon, players need to pass the nightmare difficulty mainline and have a wealth value of 20 or more, while consuming a certain amount of Soul Spars. Soul Spars is the main circulating currency in the game, but it is not an on-chain token and can be used in the in-game trading market. It is also one of the materials for obtaining the on-chain token $SRF.



Void Realms


The main way to obtain Soul Spars currency in the game. This dungeon also drops various rare equipment. To open Void Realms, players need to complete the main storyline on Nightmare difficulty and then go to the Gate of Heaven camp in the fifth chapter of Nightmare difficulty to find the Archangel Statue NPC to open it. Entering this dungeon requires stamina and tickets. Void Realms is divided into multiple difficulty levels (T1-T16) and contains special Boss maps. T1 tickets can be obtained in outdoor battles above level 55, and can also be obtained through ticket merchants or player trading in the market. Different levels of tickets determine the level and quality of the dungeon, which in turn affects the number of monsters and map modifiers. Map modifiers determine monster attributes and item drop rates.

























SERAPH adopts the single-token model of NFT + $SRF. The white paper shows that subsequent updates will also add governance, land and other modules to enrich game content, attempting to solve the inflation and death spiral problems in the later stages of chain games.


NFT


As mentioned earlier, the chaotic equipment in the game can be forged into NFTs and put on the chain. Therefore, equipment NFTs are the main way to obtain them in the game, known as Unique NFTs. Currently, there are two ways to obtain them:




Player Identification




Unique NFT in addition to its own attributes, also comes with a treasure value, similar to luck value. The higher the treasure value, the higher the chance for players to obtain rare items.


Additionally, during the early stages of promotion, the official team released the SERAPH Priority Pass NFT. This NFT was made available for free minting on the mainnet on June 29th, with a total of 999 available (with 99 reserved for the team). The current floor price is 0.144 ETH.



SPP NFT is equivalent to the early pass of the project, which not only obtains a unique identity, but also enjoys a series of subsequent point benefits, and is also the pass for beta testing.



$SRF


$SRF (Seraph's Feather) is the only on-chain token in the game. It is used for airdrop incentives, in-game ranking rewards, appraisal of Unique NFTs, equipment crafting, participation in governance, and more. As mentioned earlier, the main circulating currency in the game is Soul Spars, which is used for player transactions, Mystery of Chaos dungeon challenges, and more. $SRF and Soul Spars can be exchanged for each other through certain materials. To obtain $SRF, players can cast Soul Spars to obtain the Soul Box. 1000 Soul Spars can cast 1 Soul Box, and 5 Soul Boxes plus a Chaos Heart dropped by Mystery of Chaos can cast one $SRF. The daily casting limit is 100 pieces.



Similarly, $SRF can be exchanged for 5 Soul Chests, and each Soul Chest can be opened to obtain 1000 Soul Spars.


治理


translates to

Governance


Regarding the governance function of the $SRF token, it has not yet been reflected in the game and there is no substantial introduction in the white paper. We look forward to updates on related content in the future.


Summary


SERAPH has gone through two rounds of testing so far, and players are attracted to the graphics and gameplay. The combination of Loot and blockchain gaming feels good. From the existing game content, the mature game team has a very good grasp of gameplay, and recognizes the possible death spiral problem of previous blockchain games. The introduction of tokens and NFTs only serves the expectation of playing for fun, but this cannot change the fate of the blockchain game spiral. The ingenuity of game balance and the fun of mechanism design can minimize inflation and allow players to focus on the game itself.


Although the game appears to be a single-currency model on the surface, it can also be seen as a dual-currency model of $SRF and Soul Spars. However, it seems that the SERAPH token has little utility, and the team can indirectly control inflation by adjusting the drop rates of Soul Spars and Chaos Hearts to control the output of $SRF. Therefore, for players, the profit from Chaos Equipment NFTs should be the main source, and pay-to-win players can buy top-level equipment to enter the game and experience the fun of the game. As long as the game maintains balance and gameplay, it can attract players. For pay-to-win players, the road to break even can be achieved because of the rich gameplay, so the equipment retains its value, and they can break even by selling it when they quit the game. Similarly, they can slowly recover their investment by farming and selling new equipment dropped in the game.


During the current bear market, everyone suddenly sees games as the hope of the whole village. From the perspective of the game itself, it is a product that can bring Web2 users and allow Web3 to thrive. Games are a comprehensive art form that includes plot, characters, music, art, interaction, and more. Emphasizing gameplay means that more effort needs to be put into these aspects. When gameplay improves, the quality of the game becomes more enjoyable, perhaps striking a balance between Game and Fi.


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